Town: Fri̽tlmo Larsme Kez

Fri̽tlmo Larsme Kez

Fri̽tlmo Larsme Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceWǟlwu Moot
RegionVdru Brǟgriv Woods
Founded1447
Community LeaderChief Hoůwd Tastri
Area5 km2 (2 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation3666 m (12027 ft)
Average Yearly Precipitation157 cm/y (61 in/y)
Population1221
Population Density244 people per km2 (610 people per mi2)
Town AuraIllusion
Naming
Native nameFri̽tlmo Larsme Kez
Pronunciation/ˈfri̽tlmo/ /ˈlarsme/
Direct Translation[close; accurate] [master; lord; boss]
Translation[Not Yet Translated]

Fri̽tlmo Larsme Kez (/ˈfri̽tlmo/ /ˈlarsme/ [close; accurate] [master; lord; boss]) is a temperate Town located in the Wǟlwu Moot of the Viceroyalty of Rosid.

The name Fri̽tlmo Larsme Kez is derived from the Wood Elvish language, as Fri̽tlmo Larsme Kez was founded by Gibace Unzabu, who was culturaly Wood Elven.

Climate

Fri̽tlmo Larsme Kez has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a freezing -5°C (23°F). Fri̽tlmo Larsme Kez receives an average of 157 cm/y (61 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fri̽tlmo Larsme Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3666 m (12027 ft) above sea level.

Overview

Fri̽tlmo Larsme Kez was founded durring the early 15th century in fall of the year 1447, by Gibace Unzabu. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Gibace Unzabu.

Fri̽tlmo Larsme Kez was built using the conventions of Wood Elven durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Fri̽tlmo Larsme Kez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Fri̽tlmo Larsme Kez is buildings are arranged arrounded highly ordered system of spacious paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Astonishigly, the frontieer-style defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Fri̽tlmo Larsme Kez has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fri̽tlmo Larsme Kez ’s existence has dried up and the town is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Fri̽tlmo Larsme Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fri̽tlmo Larsme Kez.

Fri̽tlmo Larsme Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fri̽tlmo Larsme Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fri̽tlmo Larsme Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fri̽tlmo Larsme Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fri̽tlmo Larsme Kez's public wards, blessings, and other arcane systems.

Fri̽tlmo Larsme Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fri̽tlmo Larsme Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fri̽tlmo Larsme Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fri̽tlmo Larsme Kez's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Fri̽tlmo Larsme Kez the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Leechroot near Fri̽tlmo Larsme Kez are known to be quite timid.

Fri̽tlmo Larsme Kez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Invocation energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4908 m2
    • Cattle and Similar Creatures: 305
    • Poultry: 3663
    • Swine: 244
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 122

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

366 of Fri̽tlmo Larsme Kez's population work within a Foundational Occupation.

807 of Fri̽tlmo Larsme Kez's population do not work in a formal occupation, but do contribute to the local economy. 48 (4%) are noncontributers.

Points of Interest

Fri̽tlmo Larsme Kez is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Fri̽tlmo Larsme Kez makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the an Ailette of Truename Magic, an an Ailette imbued with notable amounts of Truename Magic energies was created in Fri̽tlmo Larsme Kez by in time immemorial, reportedly some time during the early 2nd century.

History